5D Method
Inspired
by
Method


five dimensions to generate experimental variety with surprising outcomes
What is
inspiration?


Can there be
a method?
duration: 2:25min
5D Method
The method structures the design process in three phases: Analysing, Experimenting, Realising. It shows you alternative ways of achieving your goal.

It offers a unique combination of research results with a sound scientific basis and a systematic approach, while also providing space for contingency and poetry.
The 5D method has the potential to be a future resource for your professional creative work.

5D Method
Analysing
Selecting, Contextualising,
and Researching

Roughly define the scope/parameters of the project. Familiarise yourself with your project, do some research and put together information on the topic. Choose the work of a creative figure.

Describing, Sorting,
and Evaluating

Note down your observations. Here you apply the five dimensions analytically for the first time by defining a small number of keywords for your own project.

Ask yourself the following questions when you examine the object:
What does the object look like?
What is it made of?
How is it made?
In what cultural context does it operate?
What relationships
does it create?
Visualising and Abstracting

Visually interpret each keyword in your own style. Use objects for creation and scribblings, even if drawing is not your strength. Finish by organising your visual outputs in an overview.

5D Method
Experimenting
Combining and Trying Out

Check possible combinations and try things out. Work from the simple to the complex. Carry out experiments in the context of your project. The formula should help you find a way of formulating you own series of experiments:

What form might it take if I choose this combination of words?
What materials might I use for my project?
How could I produce my project?
In what cultural setting should my project be based?
What interactions, relationships, and reactions might it create or trigger?
Connecting and Consolidating

Hook up various insights and specific features from your experiments and consolidate your knowledge to foster a uniform project.

Let your experiments inspire you, and have the courage to try things out. Wild ideas can always be brought to heel.
Humor is allowed.
5D Method
Realising
Completing

Visualise the five dimensions one more time and use them as a checklist to keep track of the essentials. Begin production and bring the project to a conclusion.

This is how my project should look!
These are the materials it should be made of!
This is how it should be made!
This is the cultural environment my project will operate in!
These are the relationships it will create!
Presenting

Tansform your project into a specific form of presentation ready to be share with anyone.

Documenting

Tidy up, file things away, prepare, and get the ball rolling.

White Water
White Water
Project by
Marius Claßen, Rebekka Eversmann, Alexandra Martini,
Jan Schulz
Project Scope
Working with light and space to critically examine a current topic.
Get guided through the steps in
three phases!
White Water
Analysing

Take a visual tour through each dimension used in analysing a simple white cube and find out how keywords can be defined.

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White Water
Experimenting

Studies are carried out in the combination of core concepts, project context and dimensions. Leading on from the experiments in the Formal-Aesthetic and Productive Dimensions, it is fascinating to use light and shadow to enhance visualisation on and with geometric bodies.

duration: 19sec
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duration: 20sec

The dynamics of deformation and destruction in the combination of the Material-Haptic Dimension and the Cultural Dimension lead us to the critical topic of climate change.
The Interactive Dimension transforms the desired change of perspective into an exhibition that allows visitors to spatially experience the valuable resource of water.

White Water
Realising
The White Water Project spotlights the relevance of one of the most essential resources by the use of projection mapping.
duration: 2:30min

In the Panzerhalle (Armour Hall) of the University of Applied Sciences Potsdam projection mappings show problems such as soil sealing in urban areas, pollution, heavy rainfall, the use of water as an instrument of power, limited quality of life and unequal distribution.

MYA. Million years ago.
MYA.
Million years ago.
Project by
Theresa Rohrberg & Sascha Nuber
Project Scope
Development of a spatial installation using a casting technique.
MYA. Million years ago.
Analysing

Visualisation of terms inspired by the work of artist Gerard Caris.

iterative geometry
smooth
harmonious
constructed
playful
MYA. Million years ago.
Experimenting

Glass plates and crystals made out of sugar, bicarbonate and starch, with the help of a casting technique were used to create the main elements.

Based on the impressive results in the Formal-Aesthetic Dimension, a kaleidoscope aesthetic was combined with animations. Examining the Material-Haptic and Productive Dimensions led to a focus on growing crystals.

The Cultural Dimension inspired us to work around the Anthropocene and the Interactive Dimension helped us to come up with an immersive presentation format.

MYA. Million years ago.
Realising
MYA explores the geological eras through structures and rendered surfaces in poetic pictures.
duration: 3:53min

In a short movie of less than four minutes, viewers are invited to travel through a time to experience the history of the earth over 4.5 billion years.

Papp Pixel
Papp Pixel
Project by
Daniel Birnbaum, Maike Panz, Paula Schuster & Marc-Philip Sommer
Project Scope
Development of a spatial installation using light.
Papp Pixel
Analysing

The first visualisations refer to the work of László Moholy-Nagy, particularly his film “Lichtspiel Schwarz-Weiß-Grau” (“A Lightplay: Black White Gray”).

geometric
inverted
superimposed
repetitive
shifted
Papp Pixel
Experimenting

Light is projected onto a screen through the channels or corrugated cardboard. Different point light sources and distances were tested on the projection screen.
The final aesthetic of the experiments is a digital pixel effect.

Through the coincidental examination of various translucent and light filtering materials surprising effects are produced in the Material-Haptic and Productive Dimension. The Cultural Dimension leads to a way of thinking critically about new technologies. The Interactive Dimension encourages us to play with ways of involving the users/visitors.

Papp Pixel
Realising
What distinguishes the interaction between humans and computers?

What can be transferred from the analogue world to the digital one?
duration: 1:51min

Papp Pixel is an interactive light installation that blurs the boundaries between both of these worlds.

Users can move the fishing rod to pick the words for each panel and eventually build a full sentence with the rest of the panels. The contrast between the digital effect of the light and its analogue production inspired us to address the digitisation of society itself.

EAT-5
EAT-5
Project by
Jannis Hektor, Syuga Raytila, Peter Schwarz & Max Tamm
Project Scope
Development of an object using a casting technique.
EAT-5
Analysing

The first sketches and representations were inspired by Bridget Riley’s work “Blaze”, which uses moiré effects and optical illusions to visualise hallucinations and psychedelic experiences.

loud / quiet
geometric / organic
irritation
2D / 3D / 4D
illusion
EAT-5
Experimenting

Experiments were carried out with iron powder dissolved in various liquids in the Material-Haptic Dimension.

In the Productive Dimension electromagnets were placed in a basin to regulate the liquid. These were controlled via ultrasonic sensors with the help of an Arduino microcontroller. The quality of sound, interaction and sensuality becomes a core element of the Cultural and Interactive Dimensions.

EAT-5
Realising
EAT-5 is an experimental instrument, allowing us to record sounds via an electroacoustic panel.

With the help of five potentiometers the sound can be manipulated and eventually modulated as necessary.
If you draw an image in the powder with your fingers, the image becomes audible. Each touch sounds different. Depending on the intensity of the touch, the signal will be quieter or louder. Listen to it!